CONCEPTS
THEME AND
ENVIRONMENTAL CONCEPT
JOURNEY
Journey utilises a simplistic art style in terms of their choice in colour which does not distract the player. Instead the subtle use in varying colours keeps the game unified as elements do not contrast drastically from the rest of the composition. The cell-shaded appearance of the game inspires how we would present lighting within our polygonal style for our 3D animation. This would seem more appropriate as our character styles would made of polygons and harsher shadows instead of a gradient would seem more appropriate.
Journey image taken from http://thatgamecompany.com/games/journey/
MONUMENT VALLEY
Monument Valley employs a minimalist art style, it does not texture objects which do not need to be textured. For example, the walls and paths on each level are kept clean, free of texture, the only form of texture that exists is placed to convey to the player that there are a set of stairs or other objects that affects how the player plays the game. This style will help us take into account what information must be present when modeling and designing characters and objects in order to create understanding to the viewer. The background is also a detail to be considered as the 2D background may save time when rendering, however keeping the foreground 3D.
Monument Valley Image taken from https://ustwo.com/what-we-do/monument-valley
POLYCRAFT
Polycraft employs simple polygonal shapes to generate the characters and objects. It evokes some of the retro games while providing present day gameplay. We wish to emulate this style within our character models, as a lower polygon count would allow for quicker renders. For the purpose of our animation with a lot of action, being able to quickly render short clips would aid the efficiency in the design process.
Polycraft image taken from http://polycraftgame.com/
CHARACTER
CONCEPT
EVE| archer
Race:
Anima
Body Type:
Small & Fragile
Inspiration:
Eva Li
Personality:
Quiet, Innocent, Determined
Monologue:
"My arrows will hurt a lot... sorry!"
SLEY| warrior
Race:
Human
Body Type:
Large & Muscular
Inspiration:
Kingsley Ip
Personality:
Aggressive, Hot-headed, Proud
Monologue:
"This sword is GREAT!!"
JSON| mage
Race:
Dwarf
Body Type:
Tall & Lean
Inspiration:
Jameson Rebutoc
Personality:
Introverted, Irritable, OCD
Monologue:
"...that wrinkle on your shirt bothers me."
ARIE| assassin
Race:
Elf
Body Type:
Wily & athletic
Inspiration:
Jarielle Lim
Personality:
Clever, Forgetful, Clumsy
Monologue:
"What was I talking about again?"
INITIAL SKETCHES
initial character sketches | character titles | facial features |
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